Character Codex - Round 19 - Halfling Rogue and Sorcerer

Greetings Chroniclers! Welcome back to the Character Codex!

We're drawing our way through all 77 race/class combinations in the Pathfinder Roleplaying Game Core Rulebook.  We're showing off the Halfling Rogue and Sorcerer today.  The last halfling, the Halfling Wizard, will post up before next week's entry as a bonus entry so stay tuned! If you've missed any previous entries you can catch up HERE!

Virtual tabletop players, make sure to pick up some free tokens suitable for use in any virtual tabletop environment. The halflings will only be around for one more week!

Want to support the Character Codex? Have me draw your own personal RPG character!  RPG Character Sketches are inexpensive and a great way to show off your characters unique qualities.  You can find out more about that HERE!

Now, let's take a look at this week's Halflings!

First up is the Halfling Rogue. She is a duelist with expertise in catching her enemy off guard. I gave her a leather jerkin for a bit of armor, but for the most part she relies on her swiftness for defense. I imagine that she uses that scarf as a trip technique.

This rogue is based off one of the original Chronicle characters, a Caun named Demerus.  She was a rogue that found a fallen paladin and served as his squire in hopes of helping him find his path again, I loved their story and hate that I've never gotten to tell it.  Maybe one day!

Halfling Sorcerer

Halfling Sorcerer

Halfling Rogue

Halfling Rogue

Next up is the Halfling Sorcerer. I like to show that sorcerers can be anyone and this guy is another example. There's nothing special about him, just a caun who is probably part of a caravan. But, when the caravan is threatened he can bring the fire and take care of the danger.

He's had a Sorcerer's Surge or two in his time, as shown by the green hair. I also put a crackle of energy inside his fireball. I like the idea that magic effects have a crackle to them as they disperse the raw ethereal energy.

That's it for this week's update! Keep an eye out for the Halfling Wizard, coming in the next couple of days. Next week, we kick off the half-elves! 

Character Codex Round 13 - Gnome Ranger and Rogue

Welcome to Round 13 of the Chronicle Character Codex!

I'm  drawing our way through all 77 race/class combinations in the Pathfinder Roleplaying Game Core Rulebook.  We're showing off the Gnome Fighter, Gnome Monk,  and Gnome Paladin today.  If you've missed any previous entries you can catch up HERE!

Virtual tabletop players, make sure to pick up some free tokens suitable for use in any virtual tabletop environment.

Also, if you like what you see here please consider clicking the Tip Jar button down the page or sharing this on the social media site of your choosing.

We've rounded the bend on the gnomes and this week we're taking a look at the Gnome Ranger and Gnome Rogue.

Gnome Ranger

Gnome Ranger

First up is the Gnome Ranger.  For this one, I wanted to mirror the naturalist version of the druid but a bit more combat oriented.  So I went with the Trophy Hunter archetype from The Pathfinder Roleplaying Game - Ultimate Combat.  This blended well with the notion that the gnomes of Chronicle are the main race to have have black powder and their innate drive to study a science.  I can see this gnome being the kind of naturalist who fills a museum with taxidermy specimens for posterity's sake.  Somewhere there's a gallery with a stuffed owlbear in it!

I gave her some magical gear, though the exact powers of that gear could be changed up, depending on what the player had in mind.


Gnome Rogue

Gnome Rogue

Next up is the Gnome Rogue.  This one's a bit on the nose, but I went with the Trapsmith archetype from the Pathfinder Roleplaying Game Advanced Player's Guide.  I know that a tinker gnome being good at disabling traps isn't very original, but sometimes you have to draw the classics and this is my own version of it.

I gave him goggles because a proper gnome has to have a proper pair of goggles.  They're most likely some for of Perception buff.  I like to think the screwdriver is magical (maybe even sonic, eh?) and gives a disable device bonus.

Well, that's it for this week!  Next week we finish up the gnomes with the Sorcerer and the Wizard.  So, come back to see what I can come up with for a pair of mages!

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Character Codex Round 4 - Dwarf Ranger and Dwarf Rogue

Welcome to Round 4 of the Character Codex!  If you're new here, the idea is simple:  I'm going to illustrate all 77 race/class combinations from the Pathfinder Roleplaying Game Core Rulebook.  These are also the "traditional" races and classes you'll find in Dungeons & Dragons.  You can see everything so far in the Character Codex Gallery.

Before we get to the characters this week, I want to mention a couple of things we have going on here at Chronicle.  First, in conjunction with the Character Codex, there are now Virtual Tabletop Tokens of each of the Character Codex characters available for free download and use on Roll20 or any other virtual tabletop program.

Second, if you like the artwork you see here each week, you should enter the Name That Rogue contest!  It's a chance to have a FREE full-color character drawing done by your request.  So far, no one has named all 25 characters, so the chances are still good!

Lastly, don't forget to come back tomorrow for the latest Chronicle strip.  We introduce a new character in this week's strip!   Now on to the characters!

Dwarf Ranger

Dwarf Ranger

The first character this week is the female Dwarf Ranger.  She's an all-around explorer.  Many of the rangers in Chronicle tend to wander the mountain valleys around Jaxstein, the great dwarven vale.  This is reflected in her climbing gear, but she's got a wanderer's spirit and is willing to go wherever she needs to go.

The second character this week is the male Dwarf Rogue.  I wanted the dwarf rogue to show off his trapfinding and device disabling skills.  In the process of drawing a locksmith, this guy changed his mind and said, "Nope.  I want to blow stuff up."  So, yeah, he looks like a certain buster of myths!  I had a BLAST drawing him! (sorry, no more puns.)

Note the wrench built into the pommel of his shortsword.  I imagine that as a shortsword that gives +2 to Disable Device or Profession (Engineering) checks.  Oh and, yeah, the scabbard and strap are made of duct tape.

So, that's it for this week.  Next week, we have a MAGICAL week with the final two dwarves, the sorcerer and the wizard.  (Okay, so I lied.)

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See you next week!


Dwarf Rogue

Dwarf Rogue