Character Codex Round 13 - Gnome Ranger and Rogue

Welcome to Round 13 of the Chronicle Character Codex!

I'm  drawing our way through all 77 race/class combinations in the Pathfinder Roleplaying Game Core Rulebook.  We're showing off the Gnome Fighter, Gnome Monk,  and Gnome Paladin today.  If you've missed any previous entries you can catch up HERE!

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We've rounded the bend on the gnomes and this week we're taking a look at the Gnome Ranger and Gnome Rogue.

Gnome Ranger

Gnome Ranger

First up is the Gnome Ranger.  For this one, I wanted to mirror the naturalist version of the druid but a bit more combat oriented.  So I went with the Trophy Hunter archetype from The Pathfinder Roleplaying Game - Ultimate Combat.  This blended well with the notion that the gnomes of Chronicle are the main race to have have black powder and their innate drive to study a science.  I can see this gnome being the kind of naturalist who fills a museum with taxidermy specimens for posterity's sake.  Somewhere there's a gallery with a stuffed owlbear in it!

I gave her some magical gear, though the exact powers of that gear could be changed up, depending on what the player had in mind.


Gnome Rogue

Gnome Rogue

Next up is the Gnome Rogue.  This one's a bit on the nose, but I went with the Trapsmith archetype from the Pathfinder Roleplaying Game Advanced Player's Guide.  I know that a tinker gnome being good at disabling traps isn't very original, but sometimes you have to draw the classics and this is my own version of it.

I gave him goggles because a proper gnome has to have a proper pair of goggles.  They're most likely some for of Perception buff.  I like to think the screwdriver is magical (maybe even sonic, eh?) and gives a disable device bonus.

Well, that's it for this week!  Next week we finish up the gnomes with the Sorcerer and the Wizard.  So, come back to see what I can come up with for a pair of mages!

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