We got snowed in one time at Jeremy's house and played a game all weekend long with breaks for food and sleep. One time, Kevin's wizard got trapped inside of his own staff and only the person that held the staff could talk to him. That person was my extremely hyper, talkative, rogue. I'm pretty sure I broke his brain that night. Dave liked to mess with people's dice (*gasp*) and would put them in his mouth. He stopped that when he swallowed one of the Jeremys (Jeremies?) d20s (we all kinda wished it was a d4.) We devoured the Dragonlance books and adopted it as our default campaign setting. This sowed the seeds for a fictional world backed by RPG elements into my brain.
High school was soon over and the group parted ways. We had a lot of good times and lots of fun adventures, but time moves on. Yet, I soon learned that we were not the only geeks in the world.
I found a whole new set of friends in college! Marcus, Jackson, Brett, Nate, Thomas, Jeremy, Adam, Zach and Julie. Sure enough, D&D games started up again and, as you may have read before, Chronicle was born! I was the DM and Chronicle was my campaign setting. The players became my characters and their adventures my stories. Maybe someday, they'll make an appearance again.
After college, things sped up. I worked in a comic shop and ran my own Chronicle D&D game there with a whole new set of friends (Ben, Noah, Jason, William). Later, I opened my own shop in Savannah, GA and ran another Chronicle game with a whole new set of friends there (Jamie, Zach, Megan, Tiana)! After that shop closed, I moved back home and found my old college friends (Shanon, Anna, Marcus, Sarah, Thomas, Jackson) and we ran another Chronicle game. After I got married, I started up a game with a whole new set of friends (Bob, Rick, Matt, Brian, Lacey, Amy, Thomas), who were mostly from my church (again, breaking stereotypes here!), and even got my wife, Rachel, to play!
Have you figured out the pattern yet? Have you seen the common theme? To me, D&D is about one thing. It's not about dragons and elves and magic. It's not about a particular rule set or brand names or genres. It's not about being a geek or being cool or being normal.
Dungeons & Dragons is a game about friends.
That's it.
For an introverted, shy little geekling in the 5th grade it was a way I could finally make friends who were true. I could trust these friends. I could hang out with these friends. I could go on adventures with these friends.
Look at a gaming convention like Gen Con or PAX. There are thousands of people there to play games, but all of them will tell you, year after year after year, the reason why they come back is because of one thing - the friends they meet. You make a deeper bond with someone when you play games together. You cheer at success, you laugh at mistakes, and you groan at failure. What better way to get to know people, than to experience those things together?
Everyone that I have ever sat around a table with, I consider a lifelong friend. No matter where our lives have taken us, no matter how close we are now, every one of them YOU is a friend for life.
If you haven't had the chance to sit down to a game with me, then what are you waiting for? There will always be a seat open.
Happy Anniversary, Dungeons & Dragons!
Thank you, Gary and Dave, for introducing me to my friends.